Documentation
Last updated 2 February 2010
This is the documentation for Model Creator v5.0, there is no documentation available for earlier versions.
Last updated 2 February 2010
This is the documentation for Model Creator v5.0, there is no documentation available for earlier versions.
Comments
This page used to have a comment section. It's closed now; what remains are the questions I answered.
Hellcat · 28 June 2010, 19:41
Beste Maarten,
Dit weekend (ondanks de temperatuur!) je Model Creator gedownload omdat ik zo'm programma zoek voor GM7. Ben al langer bezig met een simulatieprogramma en wil dit in 3D maken. Lukt aardig tot nu toe, met draw_primitives. Met modellen lijkt me beter.
Allereerst mijn complimenten voor je programma, daar zullen nogal wat uren inzitten.
Des te jammer dat er geen duidelijke handleiding is...
Dankzij een boek over Managed DirectX en XNA 3.0 weet ik inmiddels wel hoe 3D werkt met vertices, culling en zo, en ook dat dit in visual C#(XNA) niet meevalt. GM is makkelijker maar zonder voorgaande boeken was ik niet zover gekomen als ik nu ben.
Het lukt me met jouw programma aardig om een model te maken en dit met een texture in GM te tekenen.
De volgende dingen ontgaan me echter volledig:
Menu Color: Dit heeft geen effect op mijn modellen. Je kunt bovendien 2 kleuren instellen maar wat kun je daarmee?
Rendering: Ik vind hier nergens een knop voor!
Ik zou het op prijs stellen als je hier voor raad kunt geven.
Groeten, Hellcat Henk
Maarten Baert author · 28 June 2010, 21:30
Vertexkleuren kan je instellen door eerst een kleur te kiezen (één van de twee), dan wat vertices te selecteren en dan op de verfpot-knop te klikken bij de juiste kleur. De vertices horen nu die kleur te krijgen. Er zijn twee verschillende kleuren maar die hebben geen speciale functie, het is alleen bedoeld om het makkelijker te maken om je model te kleuren (de meeste tekenprogramma's hebben ook twee kleuren).
Rendering kan je vinden in het previewscherm. De knop staat daar omdat het mogelijk is om meerdere modellen samen te voegen in het previewscherm en deze dan samen te renderen (met eventueel verschillende textures voor elk model).
Veel succes nog!
Drivinucrazy Games · 12 November 2011, 15:49
Hi Maarten,
Is it possible to calculate smooth vertex normals in this? I would use GMModelFix but the models it saves aren't compatible with P3DC :)
Maarten Baert author · 16 November 2011, 22:33
Yes, click the Settings button and change the 'normal threshold' to something like 30 or 40.
Fihril Kamal · 9 January 2012, 19:09
Hello Maarten! Thanks for making this extremely useful program, I have one question, is it possible to turn grid on while editing textures UV maps? I find it's a little difficult to place things in the right place. Thank you in advance.
- M. Fihril Kamal
Maarten Baert author · 10 January 2012, 02:15
What do you mean? There is a grid in UV mode, but by default the grid spacing is quite small (1/64). It follows the normal grid setting though, so if you set the grid size to 8, the UV grid spacing will be 8/64 = 1/8. I know it's not ideal, I plan to change this in the next version.
Kebaplover · 7 September 2013, 20:33
Hi Maarten,
I saw a page on your website about the progress from Model Creator 6 in C++ (http://andere.maartenbaert.be/mc-v6/), but the last post was in 2011. Have you cancled the project?
Maarten Baert author · 7 September 2013, 22:59
Yes, I don't have enough time and I'm focusing on other projects that I think are more useful. There are other, more advanced free modeling programs, like Blender. If MCv5 isn't good enough for what you want to do, you should probably just spend some time learning one of the 'real' programs :).
Kebaplover · 7 September 2013, 23:32
Thanks for the answer. Your tool is quite impressive, but after some time you reach the limit. It's very good for beginners and importing 3d models to Game Maker. I will be going to use Blender for 3d modelling. I already have it installed, but I was too lazy to learn how to use it :) I wish you great success with your Screen Recorder and your other projects in the future.
Your Kebaplover
PS: The link in "Making Model Creator run faster" doesn't work. The destination is incorrect. ;)
Maarten Baert author · 7 September 2013, 23:54
The one on this page works for me. Besides, it's generated automatically so it can't be incorrect. Did you mean a different one.
Maarten Baert author · 8 September 2013, 00:50
Thanks, fixed.
Rshoel · 3 June 2016, 14:01
Hey man!
Been using Model Creator since, well.. forever! but recently I've started getting "Memory errors" when I try to rotate a part of a model. what's that all about?
-Rshoel
Maarten Baert author · 11 June 2016, 12:37
I have no idea. This was made with GM7, maybe it doesn't work that well with modern operating systems. What version of Windows are you using? Can you show me a screenshot of the error?
Nick Kallinosis · 7 January 2017, 01:38
Hi Maarten.
I have a new computer and am trying to load model creator. I have it on another computer.
But when I try to open, it says Cannot load file, Data seems corrupted.
Any idea what the problem is?
Thanks,
Nick
Maarten Baert author · 8 January 2017, 03:40
I assume you're running a newer version of Windows now. Try going into the properties of the Model Creator executable and run it in Windows 7 compatibility mode. If that doesn't work, try downloading it again to make sure the file is not actually corrupted. If that also doesn't work, I can't help you.
Gamingengineer · 24 October 2017, 21:02
Hey,
Dragonite was just a tad faster than me, but I'm afraid I'm having the exact same issue. Model Creator is a wonderful tool and I have used it for 7 years straight, feeling very satisfied. But now with Windows 10, it doesn't seem to want to write or load any of my models anymore. It did work in the past, but for some reason I get this nasty little error:
As well as:
And finally:
I really appreciate all the hard work you've put into it and it's fine if you don't want to change it. It's just a little thing I wanted to let you know.
Thanks for everything!
- Noah
Maarten Baert author · 29 October 2017, 02:28
The compatibility issues are mostly caused by Game Maker 7. Unfortunately Model Creator relies on the Max WinAPI DLL which doesn't work properly with newer versions of Game Maker, so I can't upgrade it.
In most cases you can fix the compatibility problems by running Model Creator in compatibility mode, and possibly even in administrator mode, but if that doesn't work, I can't really do anything to fix it other than rewriting the entire program in a more modern programming language. Since this is an old tool that isn't used by a huge number of people, I don't really feel like doing that.
I'm actually really surprised that there are any users left at all, I had gotten the impression that very few people were still using Game Maker for 3D games now that engines such as Unity have become so accessible to hobbyists. But somehow Model Creator is still downloaded 200-300 times each month. What are you using it for?
Radioactivesean · 13 March 2018, 01:43
Help?
I have a slight problem, I like it a lot, but it needs to be on an administrative account to run. It won't work because it is an unknown publisher. Can you please help if I can't figure this out?
Maarten Baert author · 21 March 2018, 12:15
Try going into the properties of the Model Creator executable and run it in Windows 7 compatibility mode.
Bluepixel · 31 July 2018, 18:08
Hey there, pls read the full comment before clicking away, im begging you that you can maybe make an gml to 3d model or make it so that you can export to 3d models in model creato because i really want to have my 3d model in blender or any other 3d engine :/ thanks, -Blue
Maarten Baert author · 3 August 2018, 22:10
You can already do this with Game Maker. Just run the GML code and have Game Maker save the model with d3d_model_save. You can then open it with Model Creator.