Force
ep_force_create
ep_force_create(world_id, body_id, x, y, local, ignoremass)
Creates a new force.
Returns the id of the new force.
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world_id: The id of the world.
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body_id: The id of the body.
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x: The x component of the point of application of the force (local coordinates).
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y: The y component of the point of application of the force (local coordinates).
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local: Indicates whether the force is local (the force will rotate when the body rotates).
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ignoremass: Indicates whether the mass of the body should be ignored (the force will be multiplied by the mass of the body).
ep_force_destroy
ep_force_destroy(world_id, body_id, force_id)
Destroys the force.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
ep_force_exists
ep_force_exists(world_id, body_id, force_id)
Returns whether the force with the given id exists.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
ep_force_set_force
ep_force_set_force(world_id, body_id, force_id, xforce, yforce, torque, awake)
Changes the force of the force.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
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xforce: The x component of the force.
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yforce: The y component of the force.
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torque: The torque.
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awake: Indicates whether the body should be awoken if it is sleeping.
ep_force_previous
ep_force_previous(world_id, body_id, force_id)
Returns the id of the previous force, or 0 if there is no previous force.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
ep_force_next
ep_force_next(world_id, body_id, force_id)
Returns the id of the next force, or 0 if there is no next force.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
ep_force_set_uservar
ep_force_set_uservar(world_id, body_id, force_id, index, value)
Changes the value of the user variable with the given index.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
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index: The index (0-4).
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value: The new value.
ep_force_get_uservar
ep_force_get_uservar(world_id, body_id, force_id, index)
Returns the value of the user variable with the given index.
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world_id: The id of the world.
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body_id: The id of the body.
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force_id: The id of the force.
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index: The index (0-4).
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